Electronic Arts vs Take-Two: The Competitive Strategies in the US Videogame Market
Code : COM0056
|
Region : USA
|
||||
OR |
Abstract:
In 2004, Electronic Arts, United States' leading videogame software publisher and manufacturer, started witnessing stiff competition from Take-Two Interactive, which ventured into the sports videogame market with a low-priced football videogame, ESPN NFL2K5, competing directly with Madden NFL, the high-priced football game from Electronic Arts. |
|
For Case Books
Click Here >> For Case eBooks Click Here >> |
Pedagogical Objectives:
Keywords : Atari, Electronic Arts, Competitive strategies, Sony, Strategic alliance, Microsoft, Market share of Sports videogames, Low cost strategy, Top sports licenses in US, ESPN (Entertainment and Sports Programming Network), Sega, Competitive Strategies Case Study, Diversification strategies of Take-Two, FIFA Soccer, Video game industry’s value chain
Contents :
» Evolution of Video games
» The Competition